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Scooter Games PDF

Author: Tony Larson

$28.95 CAD

Ebook
$28.95 CAD

ISBN: 9781492574231

©2010

Page Count: 208

Access Duration: 10 Years

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    Accessing our ebooks is as easy as 1-2-3
  1. We email you an access code after you place your order.
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  3. Enjoy!

The e-book for Scooter Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Scooters, kids, and fun are natural partners. Kids love scooting, and it’s great physical activity—but, until now, few books have focused on scooter activities or provided guidance on incorporating them into the curriculum in meaningful ways. Scooter Games is an easy-to-use book that will help you find creative ways to integrate cooperative, tag, relay, team, or interdisciplinary scooter activities into your curriculum. Through the more than 100 productive and ready-to-use activities in Scooter Games, you can address the following topics:
  • Math, health, science, and language arts concepts
  • Teamwork and sportsmanship
  • Problem solving
In doing so, you will help children improve their social, emotional, cognitive, intellectual, and physical skills. The scooter games and activities are divided into six categories: individual exploration, cooperative exploration, tag activities, relay activities, team games, and interdisciplinary games. The book contains 50 reproducibles to enhance the safety and fun and to help you assess the students. It also offers information to help you make the case for buying scooters if you don’t already have them, and advice on caring for the scooters and using them safely. You can use the game finder to quickly locate the type of game you want. Scooter Games will capture kids’ interest, enthusiasm, energy, and desire to remain active through their growing years. And it will help you enhance your curriculum—and become your students’ all-time favorite physical education teacher! Adobe Digital Editions® System RequirementsWindows
  • Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)
  • Intel® Pentium® 500MHz processor
  • 128MB of RAM
  • 800x600 monitor resolution
Mac PowerPC
  • Mac OS X v10.4.10 or v10.5
  • PowerPC® G4 or G5 500MHz processor
  • 128MB of RAM
Intel®
  • Mac OS X v10.4.10 or v10.5
  • 500MHz processor
  • 128MB of RAM
Supported browsers and Adobe Flash versions Windows
  • Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2
  • Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug)
Mac
  • Apple Safari 2.0.4, Mozilla Firefox 2
  • Adobe Flash Player 8 or 9
Supported devices
  • Sony® Reader PRS-505
Language versions
  • English
  • French
  • German
Tony Larson

Scooter Games PDF

$28.95 CAD
The e-book for Scooter Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Scooters, kids, and fun are natural partners. Kids love scooting, and it’s great physical activity—but, until now, few books have focused on scooter activities or provided guidance on incorporating them into the curriculum in meaningful ways. Scooter Games is an easy-to-use book that will help you find creative ways to integrate cooperative, tag, relay, team, or interdisciplinary scooter activities into your curriculum. Through the more than 100 productive and ready-to-use activities in Scooter Games, you can address the following topics:
  • Math, health, science, and language arts concepts
  • Teamwork and sportsmanship
  • Problem solving
In doing so, you will help children improve their social, emotional, cognitive, intellectual, and physical skills. The scooter games and activities are divided into six categories: individual exploration, cooperative exploration, tag activities, relay activities, team games, and interdisciplinary games. The book contains 50 reproducibles to enhance the safety and fun and to help you assess the students. It also offers information to help you make the case for buying scooters if you don’t already have them, and advice on caring for the scooters and using them safely. You can use the game finder to quickly locate the type of game you want. Scooter Games will capture kids’ interest, enthusiasm, energy, and desire to remain active through their growing years. And it will help you enhance your curriculum—and become your students’ all-time favorite physical education teacher! Adobe Digital Editions® System RequirementsWindows
  • Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)
  • Intel® Pentium® 500MHz processor
  • 128MB of RAM
  • 800x600 monitor resolution
Mac PowerPC
  • Mac OS X v10.4.10 or v10.5
  • PowerPC® G4 or G5 500MHz processor
  • 128MB of RAM
Intel®
  • Mac OS X v10.4.10 or v10.5
  • 500MHz processor
  • 128MB of RAM
Supported browsers and Adobe Flash versions Windows
  • Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2
  • Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug)
Mac
  • Apple Safari 2.0.4, Mozilla Firefox 2
  • Adobe Flash Player 8 or 9
Supported devices
  • Sony® Reader PRS-505
Language versions
  • English
  • French
  • German

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  • Ebook
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